Part 1 · Chapter 02

Motion Along a Straight Line

Position, velocity, and acceleration — the grammar of one-dimensional motion

Fundamentals of Physics Prof. Mithun Mondal Reading time ≈ 25 min
i What you'll learn
  • How to pin down an object's position and its displacement on a straight axis.
  • The difference between average velocity, average speed, and the instantaneous versions.
  • That velocity is the slope of \(x(t)\) and acceleration the slope of \(v(t)\).
  • The five constant-acceleration equations and when they apply.
  • How free fall is just constant acceleration with \(a = -g\).
Section 2-1

What Is Physics?

A big part of physics is the study of motion — how fast things move and how far they travel in a given time. Race engineers tune cars with it, geologists track tectonic plates with it, and doctors map blood flow with it. We start with the simplest case: an object moving back and forth along a single straight line. This is called one-dimensional motion.

Section 2-2

Motion: The Ground Rules

Describing and comparing motion is the branch of physics called kinematics. To keep this chapter simple, we restrict ourselves in three ways:

  1. Straight line only. The path may be horizontal, vertical, or slanted — but it must be straight.
  2. Forces come later. We describe the motion (speeding up, slowing, reversing) without yet asking what causes it. Forces wait until Chapter 5.
  3. Treat the object as a particle. A point-like object, or one whose every part moves the same way — like a sled, not a tumbling tumbleweed.
Section 2-3

Position & Displacement

We locate an object by its position on an axis — say the \(x\) axis — measured from the origin (the zero point). Positions to the right are positive; to the left, negative. A coordinate of \(x = +5 m\) sits 5 m right of the origin; \(x = -5 m\) is the same distance to the left.

A change in position is the displacement:

Displacement
\[ \Delta x = x_{2} - x_{1} \]
"Final minus initial." Moving from x1 = 5 m to x2 = 12 m gives Δx = +7 m; moving from 5 m to 1 m gives Δx = −4 m.
! Displacement is not distance travelled

Displacement depends only on the start and end points. Walk from \(x = 5 m\) out to 200 m and back to 5 m, and your displacement is zero — even though you covered 390 m. Displacement is a vector: it carries both a size (magnitude) and a direction (the + or − sign).

Quick check. Which of these give a negative displacement? (a) −3 m → +5 m; (b) −3 m → −7 m; (c) 7 m → −3 m.   Answer: (b) and (c) — both end up more negative than they began.
Section 2-4

Average Velocity & Average Speed

The clearest way to picture motion is a graph of position versus time, \(x(t)\). The average velocity over an interval is the displacement divided by the time taken — which is exactly the slope of the line joining the two points on that graph:

Average velocity
\[ v_{\text{avg}} = \Delta x / \Delta t = (x_{2} - x_{1}) / (t_{2} - t_{1}) \]
A vector: it takes the same sign as the displacement. Units are length/time, e.g. m/s. Upward-sloping line → positive; downward → negative.

Average speed is different. It ignores direction and uses the total distance covered, so it never carries a sign:

Average speed
\[ s_{\text{avg}} = total distance / \Delta t \]
Sometimes equal to the magnitude of average velocity — but if the trip doubles back, the two can differ a lot.
Section 2-5

Instantaneous Velocity & Speed

Usually "how fast" means right now, not averaged over an interval. Shrink the time interval toward zero and the average velocity approaches the instantaneous velocity — the derivative of position:

Instantaneous velocity
\[ v = \lim _{\Delta t\to 0} (\Delta x / \Delta t) = dx/dt \]
Graphically, v is the slope of the x(t) curve at a single instant. Speed is just the magnitude of velocity: +5 m/s and −5 m/s are both a speed of 5 m/s.
Your car's speedometer reads speed, not velocity — it shows how fast, but not which way. The sign (direction) is missing.
Section 2-6

Acceleration

When velocity changes, the object accelerates. Average acceleration is the change in velocity over the time interval; instantaneous acceleration is the derivative of velocity — and therefore the second derivative of position:

Acceleration
\[ a_{\text{avg}} = \Delta v / \Delta t \qquad a = dv/dt = d^{2}x/dt^{2} \]
Units are length/time², e.g. m/s². On a v(t) graph, acceleration is the slope. Large accelerations are often quoted in g units, with 1g = 9.8 m/s².
⚠️
A common trap — the sign of acceleration
A positive acceleration does not always mean "speeding up."

The sign of \(a\) gives its direction on the axis, not whether the object speeds up. The rule: if velocity and acceleration have the same sign, speed increases; if opposite signs, speed decreases. A car braking from −25 m/s has a positive acceleration while slowing down.

Section 2-7

The Constant-Acceleration Equations

A great many situations — a car pulling away from a light, an object in free fall — involve (very nearly) constant acceleration. For those cases, five handy equations link the five quantities: displacement \(x - x_{0}\), initial velocity \(v_{0}\), final velocity \(v\), acceleration \(a\), and time \(t\). Each equation leaves one of them out.

Table 2-1 · Equations for motion with constant acceleration
EquationMissing quantity
v = v0 + atx − x0
x − x0 = v0t + ½at2v
v2 = v02 + 2a(x − x0)t
x − x0 = ½(v0 + v)ta
x − x0 = vt − ½at2v0
! Only when a is constant

These five equations are valid only for constant acceleration. If \(a\) changes with time, fall back on calculus: \(v = \int a\,dt\) and \(x = \int v\,dt\).

Strategy. List the five quantities, mark the three you know and the one you want, and pick the equation that omits the quantity you neither know nor need. The first two equations alone can solve everything — the rest just save algebra.
Section 2-9

Free-Fall Acceleration

Drop the air resistance, and every object near Earth's surface falls with the same constant downward acceleration — regardless of mass, shape, or density. A feather and an apple fall together in a vacuum. That rate is the free-fall acceleration, magnitude \(g\).

🍎
Free fall
Near Earth's surface, g ≈ 9.8 m/s² (about 32 ft/s²).

Use the Table 2-1 equations, but switch to a vertical \(y\) axis (positive up) and set \(a = -g\). The acceleration is the same on the way up and the way down — including the instant at the very top, where the velocity is momentarily zero.

Section 2-10

Graphical Integration

Because \(a = dv/dt\) and \(v = dx/dt\), we can run the derivatives backwards using areas under graphs:

Area = change
\[\begin{gathered} v_{1} - v_{0} = \int a\,dt = area under the a(t) curve \\ x_{1} - x_{0} = \int v\,dt = area under the v(t) curve \end{gathered}\]
Area above the time axis counts as positive, below as negative. Slopes go one way (graph → derivative); areas go the other (graph → integral).
Slopes (derivatives)

Slope of \(x(t)\) → velocity. Slope of \(v(t)\) → acceleration.

Areas (integrals)

Area under \(a(t)\) → change in velocity. Area under \(v(t)\) → change in position.

Worked Examples

Putting It to Work

1 Average velocity vs average speed

Problem. You drive 8.4 km at 70 km/h, run out of fuel, then walk 2.0 km in 30 min to a station. Find your overall displacement, your average velocity, and your average speed for the drive-plus-walk.

Displacement. Taking the start as \(x = 0\), the station is at \(8.4 + 2.0 = 10.4 \mathrm{km}\), so \(\Delta x = +10.4 \mathrm{km}\).

Times. Driving takes \(t = 8.4/70 = 0.12 h\); walking takes 0.50 h; total \(\Delta t = 0.62 h\).

Average velocity
\[ v_{\text{avg}} = 10.4 \mathrm{km} / 0.62 h \approx 17 \mathrm{km}/h \]

The average speed here is the same (no doubling back): \(10.4 \mathrm{km} / 0.62 h \approx 17 \mathrm{km}/h\). Add a return walk and they would diverge.

2 From position to velocity to acceleration

Problem. A particle moves as \(x = 4 - 27t + t^{3}\) (metres, seconds). Find \(v(t)\) and \(a(t)\), and the time when \(v = 0\).

Differentiate
\[ v = dx/dt = -27 + 3t^{2} \qquad a = dv/dt = 6t \]

Set \(v = 0\): \(3t^{2} = 27 \to t = \pm 3 s\). The particle is momentarily at rest 3 s before and 3 s after the clock reads zero. Just before \(t = 3 s\) the velocity is negative while the acceleration is positive — opposite signs — so it is slowing to that stop, then reverses.

3 Free fall — tossing a baseball up

Problem. A ball is thrown straight up at \(v_{0} = 12 m/s\). How long to reach the top, and how high does it rise? (Take \(a = -g = -9.8 m/s^{2}\).)

Time to top (where \(v = 0\)), from \(v = v_{0} + at\):

Time and height
\[\begin{gathered} t = (0 - 12) / (-9.8) \approx 1.2 s \\ y = v_{0}^{2} / (2g) = 12^{2} / (2 \times 9.8) \approx 7.3 m \end{gathered}\]

It climbs about 7.3 m and takes 1.2 s to get there — and the same 1.2 s to come back down.

Review

Chapter Summary

Position & displacement

Position locates an object on an axis; displacement \(\Delta x = x_{2} - x_{1}\) is a vector (final minus initial), not total distance.

Velocity & speed

\(v_{\text{avg}} = \Delta x/\Delta t\) (slope of x–t); \(v = dx/dt\). Speed is |v|; average speed uses total distance.

Acceleration

\(a = dv/dt = d^{2}x/dt^{2}\). Same sign as v → speeding up; opposite → slowing.

Constant acceleration

Five linked equations (Table 2-1). Pick the one missing the quantity you don't have and don't need.

Free fall

Constant acceleration with \(a = -g \approx -9.8 m/s^{2}\) on a vertical axis, positive up.

Graphs

Slopes give derivatives (v, a); areas give integrals (Δv, Δx).

Practice

Problems

Sketch an \(x(t)\) or \(v(t)\) graph where it helps, and watch your signs.

  1. During a hard sneeze your eyes shut for 0.50 s. At 90 km/h, how far does your car travel in that time?
  2. A car covers 40 km at 30 km/h, then another 40 km at 60 km/h in the same direction. Find (a) the average velocity and (b) the average speed for the full 80 km.
  3. A car goes up a hill at a constant 40 km/h and back down at 60 km/h. What is the average speed for the round trip? (It is not 50 km/h.)
  4. A particle's position is \(x = 4 - 12t + 3t^{2}\) (m, s). Find its velocity at \(t = 1 s\), and say whether it is then moving in the +x or −x direction.
  5. At one instant a particle moves at 18 m/s in the +x direction; 2.4 s later it moves at 30 m/s in the −x direction. Find its average acceleration.
  6. An electric car accelerates from rest at 2.0 m/s² up to 20 m/s, then brakes at 1.0 m/s² to a stop. Find (a) the total time and (b) the total distance.
  7. On a dry road a car brakes at a constant 4.92 m/s². Starting at 24.6 m/s, (a) how long to stop and (b) how far does it travel?
  8. With what speed must a ball be thrown straight up to reach a maximum height of 50 m, and (b) how long is it in the air?
  9. A stone is thrown straight down at 12.0 m/s from a 30.0 m rooftop. (a) How long to reach the ground and (b) at what speed does it land?
  10. A hot-air balloon rises at 12 m/s; at 80 m up, a package is released. (a) How long until it lands and (b) at what speed? (Mind that the package starts with the balloon's upward velocity.)
Tip: for any free-fall problem, choose "up is positive," set \(a = -9.8 m/s^{2}\), and keep the initial velocity's sign honest — a dropped object has \(v_{0} = 0\), a thrown-down object has \(v_{0} \lt 0\).